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Creative Director, Disney Imagineering Research And Development (Contract), Glendale, CA (2012-present)
Ongoing projects to connect Guests to theme parks, hotels, and cruises. Research innovative technologies that can be used with Disney storytelling to enhance the entertainment of physical spaces. Touch points include pre-park, in-park, and post-park experiences.
Associate Creative Director, TBWA/Chiat/Day, Playa Del Rey, CA (2009-2011)
Primarily focused on the Nissan Account. Main focus was leading 360 degree car launches, agency partnerships, and brand identity keeper. Duties included creating the style guide for Nissan’s Innovation for All visual identity, digital, television, partnerships, print, out of home. Brand identity work integrated into auto show, dealerships, owner documentation, and all areas of Nissan’s North American brand identity.
Creative Director, Native Interactive LLC, Los Angeles, CA (2009)
Provide custom design and production services to local L.A. clients and Ad agencies Produced projects for all areas of interactive content and print advertising Worked with elite web programers to produce high quality interactive content in Flash Worked with Ad agencies to creative conceptual campaigns for clients such as Playstation, PIXAR, Pepsi, and Gatorade.
Director of Web New Media Design, Academy of Art, San Francisco, CA (2007-2009)
Maintained a staff of 15 instructors and a student body of over 180 students spanning 23 courses Responsible for department activities such as portfolio reviews, instructor reviews, final show, and graduation. Updated design and programming courses to comply with current industry standards and best practices Taught senior-level portfolio courses to help maintain the quality of graduating students Promoted and upheld the online school presence through public prentations and interviews.
Sr. Art Director, Media Arts Lab,Marina Del Rey, CA (2007)
Interactive art director for Disney/PIXAR Wall-E theatrical release. Worked with PIXAR for asset creation and production. Launched interactive campaigns through tease, pre-launch, and launch phases. Provided creative and design support for Apple product launches.
Art Director, TBWA/Chiat/Day, Playa Del Rey, CA (2003-2006)
Art directed and concepted integrated marketing campaigns for Sony and other various accounts Lead Interactive Art Director for the launch of the Sony Playstation III game console Spearheaded projects with other agencies for viral marketing, special effects, and film production efforts Projects included Absolut, Hoover, and X Games
Design, Juxt Interactive, Newport Beach, CA (2002)
Assisted in the development of high impact flash web sites Delivered youth branding advertising for a highly targeted audience.
Production Designer, Method Interactive, San Francisco, CA (2001)
Delivered Flash and HTML pages for HP+ campaigns with language translations Assisted in design and production for Gucci.com and Palm.
Education
Masters of Fine Arts in Computer Arts: New Media (2004)
Academy of Art University, San Francisco, CA
Bachelor of Science in Business Administration (1999)
Marshall School of Business , University of Southern California, Los Angeles, CA
Minor in Multimedia Studies (1999)
School of Engineering, University of Southern California, Los Angeles, CA
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